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Hajime Kunihiro
Waifu

Hajime Kunihiro

from Saki

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Stats

Height

147.00 cm

Birthday

September 21

Description

Hajime is a 2nd year student at Ryuumonbuchi High School and is Touka's personal maid. A level-headed cool girl, she, according to Touka, is a strong mahjong player, capable of accomplishing almost anything that she sets her mind to: indeed, Hajime is a proven skilled player, capable of beating any regular player save the "monster" players, such as Saki, Koromo, and Takei. In the past, Hajime used lived with her Father, both of whom who struggled to make a living working as magicians: it is because of this occupation that Hajime is skilled in performing magic tricks, in particular, the "sleight-of-hand" trick, which she used when she played for her school team when she was younger: Hajime utilized her magician skills to make an illegal move, seemingly winning the game for her team. However, later investigations revealed the violation, causing Hajime's team to lose and Hajime herself to quit mahjong for a period of time. She was later approached by Touka, offering her a chance to play competitively again for Ryuumonbochi's team, attracted by Hajime's skills. Despite refusing the offer due to a desire to forget her past wrongdoings, Touka's offer becomes impossible to refuse as she was already sold to the Ryuumonbochi family by her Father. As a player for Ryuumonbochi, Touka set upon Hajime a few conditions: the primary one being that if she ever plays mahjong, she is to bear chains that restrict her hand movements to ensure that she doesn't cheat. The other condition was that she serve Touka as her personal maid. Despite these restrictions, Hajime continues on to develop a strong relationship with not just her fellow Ryuumonbochi players but grows close enough to consider all of them her family, particularly Touka and Koromo.

Appearances

Saki

Saki

Saki Miyanaga is a high school freshman who doesn't like mahjong. Ever since she was a child, she would lose her New Year's gift money during her family mahjong game. If she won, her parents would be upset, and if she lost, well, she lost. As a result, she's learned to play in such a way that her score differential always remains ±0: not good enough to win, but not bad enough to lose. When we meet her, she's being dragged to her school's mahjong club by an old friend. How will a girl who hates mahjong, yet has become adept at the game as a result of her upbringing, survive in this environment? (Sources: ANN and AniDB)

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