カティナ・リム・エレシウス
from Wild Arms XF
Princess Katrina Liane Elesius is the second daughter of King Hrathnir III. She is a quiet adolescent who has a distant air about her that can be unsettling to people despite her kind and polite manner. Katrina has a mental disability in which she can not experience the emotion of fear which has serious implications as fear many practical values as it is at heart a primal kind of survival instinct. After her older sister, Alexia Lynn Elesius, goes missing and is assumed dead her father's illness takes a turn for the worse and the Council of Elder Statesmen take up rulership of the kingdom. The Elder Statesmen do not have Elesius' best interests at heart and resent Katrina; they destroy her self-confidence by telling her that she's a 'damaged' individual and can never be of use except as a puppet ruler. This only worsens Katrina's somewhat awkward social nature.

Wild Arms XF
Wild Arms XF is a game in the Wild Arms series, the first for the PlayStation Portable. The game was unveiled at a Media.Vision fan event on September 2, 2006 and was released in Japan in 2007. A North American version of the game was released on March 11, 2008. Wild Arms XF is a 2D turn-based tactical role-playing game, creating a gameplay experience somewhere between Dungeons & Dragons and chess. Players are given control of a small squad of characters (six or less) and placed on a grid-based map resembling a geographical location (a swamp, a town, a river), upon which they fight battles to progress through the game. As with most T/RPGs, positional advantage can be critical to victory, and players are encouraged to outmaneuver their enemies as well as outgun them. The game emphasizes positioning and maneuvering by the inclusion of "Formation Arts," which increase attack damage when an enemy is surrounded by your characters in a line, a triangle or a circle. Wild Arms XF is a member of the small subsection of T/RPGs whose battlefields are based around hexagonal tiles instead of squares. "Combination Arts" return from previous Wild ARMs titles, allowing characters to target an enemy in a waiting state and then deliver their attacks simultaneously with the next ally to attack their target. If the player succeeds in executing an uninterrupted series of commands, the damage inflicted upon enemies will increase significantly. On the other hand, the enemy gets the same advantage.