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Symmetra
Waifu

Symmetra

Satya Vaswani

from Overwatch

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Stats

Origin

Utopaea, India

Description

Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society. Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye. After she was identified as one of the few capable of becoming a light-bending architech, young Satya Vaswani was plucked from extreme poverty and placed in the care of Vishkar's architech academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland. Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities. Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries. Symmetra believes her actions serve the greater good in society. But there are times when she wonders whether the control and order she desires are truly best for humanity.

Appearances

Overwatch

Overwatch

Overwatch is an online team-based game generally played as a first-person shooter. The game features several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players select one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates. Each hero has a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players can change their hero during the course of a match, as a goal of Overwatch's design was to encourage dynamic team compositions that adapt to the situation. The game's genre has been described by some journalists as a "hero shooter", due to its design around specific heroes and classes. The game features game modes for casual play, competitive ranked play, and for supporting esports competitions including Blizzard's Overwatch League. These modes generally are centered around sequentially securing control of points on the map, or escorting a payload between points on the map, with one team attacking while the other defends. Other modes set aside for casual matches include solo and team deathmatch, capture-the-flag, and unique modes run during various seasonal events. More recent updates have enabled users to craft their own game modes with a limited set of scripting tools. New characters and maps have also been added regularly to the game since launch, expanding the original hero roster from 21 to 32 by April 2020. Regardless of winning or losing a match, players gain experience towards a player level, and on gaining a new level, receive loot boxes that contain cosmetic items that they can use to customize the appearance of the hero characters but otherwise does not affect gameplay. Loot boxes can also be purchased through microtransactions.

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