アリシア
from What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality
Hiro's childhood friend in the NPC "Kiwame Quest". She is a quiet and pretty girl who, along with her brother Martin, takes good care of Hiro, but she is very worried about Hiro leaving the city of Ted.

What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality
Follows a dull high school student named Hiro Yuuki when he is tricked into joining a full-dive VR role-playing game. The game, Kiwame Quest, is promoted as "more real than reality" with mind-blowing graphics, impressive NPC behavior, and even the scent of foliage and the sensation of wind blowing against your skin. Unfortunately, the game is already a virtual ghost town, after being flooded with player complaints that the game is little too realistic for its own good. Its quests are nearly impossible to clear, since players have to be as physically fit to complete them as they would in real life. Players feel actual pain when they get hit, and puncture wounds takes days to heal. The only reward is the mere sense of accomplishment. It is the complete opposite of a casual pick-up-and-play game, but Hiro vows to beat this most realistic (and most stressful) game ever. [ANN]

What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality (Light Novel)
Follows a dull high school student named Hiro Yuuki when he is tricked into joining a full-dive VR role-playing game. The game, Kiwame Quest, is promoted as "more real than reality" with mind-blowing graphics, impressive NPC behavior, and even the scent of foliage and the sensation of wind blowing against your skin. Unfortunately, the game is already a virtual ghost town, after being flooded with player complaints that the game is little too realistic for its own good. Its quests are nearly impossible to clear, since players have to be as physically fit to complete them as they would in real life. Players feel actual pain when they get hit, and puncture wounds takes days to heal. The only reward is the mere sense of accomplishment. It is the complete opposite of a casual pick-up-and-play game, but Hiro vows to beat this most realistic (and most stressful) game ever. [ANN]