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Misarisa
Waifu

Misarisa

ミザリサ

from What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality

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Description

Misarisa (ミザリサ) is a pretty red-haired twin-tailed girl with green eyes who works as an Inquisitor in the town of NPC Ted. She has a special interest regarding Hiro. She is a scantily-clad.

Appearances

What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality

What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality

Follows a dull high school student named Hiro Yuuki when he is tricked into joining a full-dive VR role-playing game. The game, Kiwame Quest, is promoted as "more real than reality" with mind-blowing graphics, impressive NPC behavior, and even the scent of foliage and the sensation of wind blowing against your skin. Unfortunately, the game is already a virtual ghost town, after being flooded with player complaints that the game is little too realistic for its own good. Its quests are nearly impossible to clear, since players have to be as physically fit to complete them as they would in real life. Players feel actual pain when they get hit, and puncture wounds takes days to heal. The only reward is the mere sense of accomplishment. It is the complete opposite of a casual pick-up-and-play game, but Hiro vows to beat this most realistic (and most stressful) game ever. [ANN]

What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality (Light Novel)

What If the Ultimately Evolved Full Dive RPG was a Crappier Game than Reality (Light Novel)

Follows a dull high school student named Hiro Yuuki when he is tricked into joining a full-dive VR role-playing game. The game, Kiwame Quest, is promoted as "more real than reality" with mind-blowing graphics, impressive NPC behavior, and even the scent of foliage and the sensation of wind blowing against your skin. Unfortunately, the game is already a virtual ghost town, after being flooded with player complaints that the game is little too realistic for its own good. Its quests are nearly impossible to clear, since players have to be as physically fit to complete them as they would in real life. Players feel actual pain when they get hit, and puncture wounds takes days to heal. The only reward is the mere sense of accomplishment. It is the complete opposite of a casual pick-up-and-play game, but Hiro vows to beat this most realistic (and most stressful) game ever. [ANN]

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