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Corone Dola
Waifu

Corone Dola

コローネ・ドーラ

from No Game No Life

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Description

Couronne Dola (コローネ・ドーラ, Koroune Doura), often shortened to Couron (コロン, Koron) by Riku, is one of the colonists in Tet's tale and the self-proclaimed older sister of Riku. She is also the founder of Elchea after the Great War and is Stephanie Dola's direct ancestor. She is the only Imanity who knew about the "179 Ghosts" of Imanity. Her appearance in the manga and anime is very similar to Stephanie Dola, but her hair is slightly longer and darker in color. She wears aviator goggles on her head. Couronne's outfit has a yellow, white, and brown color scheme. She wears a yellow scarf-like article of clothing. Her sleeves are the same yellow color with exposed shoulders. Couronne's dress is mostly white with brown on the upper half of her body. She wears a brown bag around her waist. Couronne wears long, brown boots with high heels. She is very attached to Riku, going as far as becoming Riku's sister after he lost his home and family in a conflict between the Ex-machina and Dragonia. She insists on being called "Nee-san" (Sister) to reaffirm their relationship. She cares for Riku, hugging him after Ivan's death and yelling at him for his carelessness when consuming Black Ash to conceal his body elements and permanently damaging his body. She is very playful. She made sexual innuendos when Riku and Shuvi were found sleeping together with her middle finger penetrating a hole made by her index finger and thumb. She often jokes with him such as when mentioning his virgin status or how he smells.

Appearances

No Game No Life

No Game No Life

No Game No Life is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username "Kuuhaku." They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games. The mysterious god welcomes Sora and Shiro to Disboard, a world where all forms of conflict—from petty squabbles to the fate of whole countries—are settled not through war, but by way of high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party's wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.

No Game No Life: Zero

No Game No Life: Zero

Six thousand years before Sora and Shiro were even a blink in the history of Disboard, war consumed the land, tearing apart the heavens, destroying stars, and even threatening to wipe out the human race. Amid the chaos and destruction, a young man named Riku leads humanity toward the tomorrow his heart believed in. One day, in the ruins of an Elf city, he meets Shuvi, a female exiled "Ex-machina" android who asks him to teach her what it means to have a human heart.

No Game No Life (Manga)

No Game No Life (Manga)

An urban legend states that those exceptionally gifted at gaming will be sent a special game invitation, and the winners of the challenge will be whisked away to another world. When Sora and Shiro, two hikikomori NEETs who happen to be both siblings and notorious gamers, receive this invitation, they defeat it with ease. And like the legends tell, they're transported to another world where conflicts, peoples' lives and even country borders are decided by competitions and games. Always up for a challenge, the pair quickly take on the obstacles that come their way, whether it be restoring lowly humanity's good name compared with the other races or helping influence who will become the next king.

No Game No Life (Novel)

No Game No Life (Novel)

An urban legend states that those exceptionally gifted at gaming will be sent a special game invitation, and the winners of the challenge will be whisked away to another world. When Sora and Shiro, two hikikomori NEETs who happen to be both siblings and notorious gamers, receive this invitation, they defeat it with ease. And like the legends tell, they're transported to another world where conflicts, peoples' lives and even country borders are decided by competitions and games. Always up for a challenge, the pair quickly take on the obstacles that come their way, whether it be restoring lowly humanity's good name compared with the other races or helping influence who will become the next king.

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