from Saekano: How to Raise a Boring Girlfriend
Height
150.00 cm
Bust
79.00 cm
Hip
86.00 cm
Origin
Japan
Joins in Aki's efforts even though he "wastes her time with such a retarded project." She later abandons the project along with Utaha to work with Akane on a new project, Fields Chronicle New, after Tomoyo's falling out with both of them in Volume 7. Tomoyo Aki's Japanese-British childhood friend. Popular, intelligent, and elegant. She's a well known figurehead amongst her peers (along with Kasumigaoka Utaha). A naturally gifted artist who holds accolades under her name from a young age. But behind closed doors, her maniac side is shown and the tsundere side takes form.

Saekano: How to Raise a Boring Girlfriend
Tomoya Aki, an otaku, has been obsessed with collecting anime and light novels for years, attaching himself to various series with captivating stories and characters. Now, he wants to have a chance of providing the same experience for others by creating his own game, but unfortunately, Tomoya cannot do this task by himself. He successfully recruits childhood friend Eriri Spencer Sawamura to illustrate and literary elitist Utaha Kasumigaoka to write the script for his visual novel, while he directs. Super-group now in hand, Tomoya only needs an inspiration to base his project on, and luckily meets the beautiful, docile Megumi Katou, who he then models his main character after. Using what knowledge he has, Tomoya creates a new doujin circle with hopes to touch the hearts of those who play their game. What he does not realize, is that to invoke these emotions, the creators have had to experience the same feelings in their own lives.

Saekano: How to Raise a Boring Girlfriend .flat
After finally completing the first route of his visual novel, Blessing Software's producer Tomoya Aki is optimistic about the future of his team and achieving their goal of creating the best game of the season. However, they still have a long way to go. For one, Megumi Katou still has an incredibly flat personality and is unable to fit the role of Tomoya's ideal heroine. The other members of Blessing Software, Eriri Spencer Sawamura, Utaha Kasumigaoka, and Michiru Hyoudou, often forget she is even there due to her lack of presence and character. Throughout the development of their game, Blessing Software learns the struggles of working in an industry where deadlines must be met and edits are made constantly, and the hardships of working in a group setting.

Saekano the Movie: Finale
One spring day, Tomoya Aki hits upon the idea of creating a doujin video game with Megumi Kato, a girl he met under the cherry blossoms, as the main heroine. Tomoya forms a development team called blessing software with Eriri Spencer Sawamura, an art club member and doujin illustrator, and Utaha Kasumigaoka, an honors student and successful light novelist. After various setbacks, the team finally announces its first work… Later, Eriri and Utaha leave the group to join popular creator Akane Kosaka in developing a major game called Fields Chronicle. Tomoya, the face of blessing software, continues the group’s activities with Megumi as his deputy. Together they begin developing a new work. Younger student Izumi Hashima is tapped as the illustrator, while her older brother, Iori, is approached to be the game’s producer. Along with Michiru Hyodo and her band icy tail., Tomoya and Megumi proceed with the development of their new game, but trouble is brewing… What will become of Eriri and Utaha’s major work? Will the relationship between Tomoya and Megumi change? And what will be the ultimate fate of blessing software’s new game?